import parole
from parole.colornames import colors
from parole.display import interpolateRGB
import pygame, random

import sim, main
from util import *
from dungeon import makeFloor, Room, TemplateRoom
import dungeon

template = \
"""
###############################
##      #     #    ##        ##
#  ##### ##### ####  ####   ###
# #          T   %       #    #
#  #    %                 #   #
# #  T        %   ##   T   ####
##  %           ##  #    %    #
# ##  ##    #  #     #        #
##  ##  #### ##       #########
###############################
"""[1:]

legend = {
    'T':    dungeon.thingGenerator('monsters', 'cavetroll'),
            
    '%':    parole.map.MapObjectGenerator("", 
            lambda: sim.Obj('well gnawed bones', 10, parole.map.AsciiTile('%',
                colors['White']),
                blockMove=False, massNoun=True), clearFirst=False),

    '#':    dungeon.rockGenerator(colors['DimGray']),
}

floorColor1 = colors['SandyBrown']
floorColor2 = colors['SaddleBrown']
floorName = 'dirt floor'
mixture = 0.5

#diggable = [
#    (4,0), 
#    (4,6),
#    (0,3),
#    (7,3),
#]
diggable = None # means perimeter

class MessHall(TemplateRoom):
    def __init__(self, pos):
        TemplateRoom.__init__(self, template, legend, diggable, pos,
                floorColor1, floorColor2, mixture, floorName)


roomClass = MessHall

